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  1. #11
    Administrator Sgt.Muffin's Avatar
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    Default Re: Feedback on server.

    I do believe those crashes are level related. Please post the levels it was doing it on. It can run on half of them just fine. I moved our server back to 64-bit mode. It prevents a lot of crashes. You'll notice that under a lot of projectiles you may not see your gun fire. That's normal, it is still shooting however.

    Ruins I think is one that crashes a lot. Was that the level?
    Sgt.Muffin -- PWC-Networks Founder
    PWC-Gaming | Llama Punter | My Site | Empires Forums
    Network Specialist / Web Developer (PHP/MySQL)

    My UT Stuff: UltraBTimes (part of it) | Holly Jolly Deemer | MapCrypt | Grav Vortex Replace | Whipmatch 3
    My Web Stuff: Llama Punter Network | WebBTimes+ | Several PHP Apps (for my job)

  2. #12

    Default Re: Feedback on server.

    Feedback?


    TOTALLY AWESOME. I'm glad 2Fast showed me the server.

  3. #13

    Default Re: Feedback on server.

    lol

  4. #14
    Administrator Sgt.Muffin's Avatar
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    Default Re: Feedback on server.

    Just some updates I didn't note. I have removed Gravity Vortex from the server since too many people were dying because of idiot's mistakes in throwing it where people are... I'm guilty myself.

    Anywho, I also removed the Car Launcher. It was causing a shitload of server error which I also believe could be causing those crashes. I haven't seen record of the server crashing since. :-) Good news for us.

    Also, I still am working on that second invasion server. I have the monsters programmed in, now I just have to configure waves.

    If there is any person who knows how to configure waves using either monster manager or satore, please contact me about doing that. I have better things to do with my time then sit there and type those all in manually.
    Sgt.Muffin -- PWC-Networks Founder
    PWC-Gaming | Llama Punter | My Site | Empires Forums
    Network Specialist / Web Developer (PHP/MySQL)

    My UT Stuff: UltraBTimes (part of it) | Holly Jolly Deemer | MapCrypt | Grav Vortex Replace | Whipmatch 3
    My Web Stuff: Llama Punter Network | WebBTimes+ | Several PHP Apps (for my job)

  5. #15

    Default Re: Feedback on server.

    Any chance of ghost being fixed? If not, I want a refund. *pounds fists on stuff*

  6. #16
    Forum Member Binerexis's Avatar
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    Lalaland
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    Default Re: Feedback on server.

    AH HA!

    So ghost is broken for people other than me =P

  7. #17
    Administrator Sgt.Muffin's Avatar
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    Default Re: Feedback on server.

    If you didn't know RPG was not made to work with Fraghouse, we're lucky it works just as good as it does. So PFFFT! :shock:
    Sgt.Muffin -- PWC-Networks Founder
    PWC-Gaming | Llama Punter | My Site | Empires Forums
    Network Specialist / Web Developer (PHP/MySQL)

    My UT Stuff: UltraBTimes (part of it) | Holly Jolly Deemer | MapCrypt | Grav Vortex Replace | Whipmatch 3
    My Web Stuff: Llama Punter Network | WebBTimes+ | Several PHP Apps (for my job)

  8. #18
    Forum Member
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    London, UK
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    9

    Default Re: Feedback on server.

    Everything was fine till I purchased MonsterMaster skill. Now as soon as I the game beings (after counting down 3.. 2.. 1..) my client crashes with the following message:

    Critical Error
    UT2004 Build UT2004_Build_[2005-11-23_16.22]

    OS: Windows XP 5.2 (Build: 3790)
    CPU: GenuineIntel PentiumPro-class processor @ 2197 MHz with 2046MB RAM
    Video: NVIDIA GeForce 8600 GT (6218)

    General protection fault!

    History&#58; UObject&#58;&#58;execClassContext <- (DruidMonsterMasterArtifactMonsterSummon FHI-BOSS-CanyonV2&#46;DruidMonsterMasterArtifactMonsterSumm on @ Function DruidsRPG200&#46;DruidArtifactMonsterSummon&#46;Po stBeginPlay &#58; 001A) <- UObject&#58;&#58;ProcessEvent <- (DruidMonsterMasterArtifactMonsterSummon FHI-BOSS-CanyonV2&#46;DruidMonsterMasterArtifactMonsterSumm on, Function DruidsRPG200&#46;DruidArtifactMonsterSummon&#46;Po stBeginPlay) <- ULevel&#58;&#58;SpawnActor <- (DruidMonsterMasterArtifactMonsterSummon) <- UObject&#58;&#58;execClassContext <- (RPGStatsInv FHI-BOSS-CanyonV2&#46;RPGStatsInv @ Function UT2004RPG&#46;RPGStatsInv&#46;Tick &#58; 00BA) <- UObject&#58;&#58;ProcessEvent <- (RPGStatsInv FHI-BOSS-CanyonV2&#46;RPGStatsInv, Function UT2004RPG&#46;RPGStatsInv&#46;Tick) <- AActor&#58;&#58;Tick <- TickAllActors <- ULevel&#58;&#58;Tick <- (NetMode=3) <- TickLevel <- UGameEngine&#58;&#58;Tick <- Level CanyonV2 <- UpdateWorld <- MainLoop <- FMallocWindows&#58;&#58;Free <- FMallocWindows&#58;&#58;Realloc <- 10910191 0 FArray <- FArray&#58;&#58;Realloc <- 0*2 <- FMallocWindows&#58;&#58;Free

    the ut2004&#46;log is attached, below, as 'Upload attachment' fails with 'The extension log is not allowed&#46;'

    And no, I don't have UT2004RPG installed (so no chance of a conflict between the server and my client)&#46;

    &#58;( Heelp!!

    Log&#58; Log file open, 09/29/07 11&#58;54&#58;22
    Init&#58; Name subsystem initialized
    Init&#58; Detected&#58; Microsoft Windows XP 5&#46;2 (Build&#58; 3790)
    Init&#58; Version&#58; 3369 (128&#46;29)
    Init&#58; Compiled&#58; Nov 23 2005 16&#58;23&#58;34
    Init&#58; Command line&#58;
    Init&#58; Character set&#58; Unicode
    Init&#58; Base directory&#58; G&#58;\UT2004\System\
    Init&#58; Ini&#58;UT2004&#46;ini UserIni&#58;User&#46;ini
    Init&#58; Build label&#58; UT2004 Build UT2004_Build_[2005-11-23_16&#46;22]
    Init&#58; Object subsystem initialized
    Log&#58; Splash screen filename is '&#46;&#46;\Help\UT2004Logo&#46;bmp'
    Log&#58; nv4_disp&#46;dll/NVIDIA GeForce 8600 GT
    Log&#58; Game class is 'GameInfo'
    Log&#58; Bringing Level Entry&#46;myLevel up for play (0) appSeconds&#58; 1&#46;328000&#46;&#46;&#46;
    ScriptLog&#58; GameInfo&#58;&#58;InitGame &#58; bEnableStatLogging False
    Log&#58; Browse&#58; NoIntro&#46;ut2?Name=<PWC>Trajector?Class=Engine&# 46;Pawn?Character=Roc?team=0?Sex=M?Voice=XGame&#46 ;MercMaleVoice?Zound=0
    Log&#58; Collecting garbage
    Log&#58; Purging garbage
    Log&#58; Garbage&#58; objects&#58; 27694->27694; refs&#58; 280678
    Log&#58; Game class is 'CinematicGame'
    Log&#58; Bringing Level NoIntro&#46;myLevel up for play (0) appSeconds&#58; 1&#46;941000&#46;&#46;&#46;
    ScriptLog&#58; GameInfo&#58;&#58;InitGame &#58; bEnableStatLogging False
    Log&#58; ALAudio&#58; Using DirectSound to record audio&#46;
    ScriptLog&#58; New Player <PWC>Trajector id=3d8d1260adeec616ca906cd82f960732
    Log&#58; Opened viewport
    Log&#58; Enter SetRes&#58; 1600x1200 Fullscreen 1
    Log&#58; Using back-buffer format 23(16-bit)
    Log&#58; Using depth-buffer format 80(16-bit)
    Log&#58; Creating device
    Log&#58; xD3DHelper&#58;&#58;Init (QuadEmulation)
    Log&#58; Startup time&#58; 2&#46;399000 seconds
    Log&#58; Precaching&#58; NoIntro&#46;LevelInfo0
    Log&#58; Static mesh batches&#58; 0 vertex bytes, 0 index bytes
    Log&#58; Allocating 16384 byte dynamic index buffer&#46;
    Log&#58; Finished precaching geometry in 0&#46;004 seconds
    Log&#58; Finished precaching textures in 0&#46;000 seconds
    ModAuthor&#58; GUI2K4&#46;UT2K4GUIController OpenMenu [GUI2K4&#46;UT2K4MainMenu] () ()
    Debug&#58; UT2k4MainMenu&#46;Opened() Sender&#58;Package&#46;UT2k4MainMenu
    ModAuthor&#58; Restoring previously open menus (0 menus to restore)
    Log&#58; URL&#58; Adding default option Name=<PWC>Trajector
    Log&#58; URL&#58; Adding default option Class=Engine&#46;Pawn
    Log&#58; URL&#58; Adding default option Character=Roc
    Log&#58; URL&#58; Adding default option team=0
    Log&#58; URL&#58; Adding default option Voice=XGame&#46;MercMaleVoice
    Log&#58; Browse&#58; Index&#46;ut2?disconnect?Name=<PWC>Trajector?Class =Engine&#46;Pawn?Character=Roc?team=0?Voice=XGame& #46;MercMaleVoice
    Log&#58; Failed; returning to Entry
    ModAuthor&#58; GUI2K4&#46;UT2K4GUIController NotifyLevelChange()
    ScriptLog&#58; UT2k4MainMenu NotifyLevelChange PendingConnection&#58;False
    Log&#58; GP=FALSE
    Log&#58; Spawning new actor for Viewport WindowsViewport
    ScriptLog&#58; New Player <PWC>Trajector id=3d8d1260adeec616ca906cd82f960732
    Log&#58; Static mesh batches&#58; 0 vertex bytes, 0 index bytes
    Log&#58; FIREWALL&#58; Could not Accquire Local Profile
    Log&#58; FIREWALL&#58; Freed XP&#46;SP2 Firewall Object
    ModAuthor&#58; GUI2K4&#46;UT2K4GUIController OpenMenu [GUI2K4&#46;UT2K4ServerBrowser] () ()
    ModAuthor&#58; # # # # News ShowPanel() True
    IRC&#58; 2 Servers 0 Channels
    Log&#58; Defaulting to false
    ScriptLog&#58; UT2k4Browser_ServerListPageFavorites Spawned new ServerQueryClient 'Entry&#46;ServerQueryClient'
    Log&#58; Defaulting to false
    Log&#58; Resolving ut2004master2&#46;epicgames&#46;com&#46;&#46;&#46;
    Log&#58; Resolved ut2004master2&#46;epicgames&#46;com -> 216&#46;27&#46;56&#46;6
    Log&#58; Connection established&#46;
    ModAuthor&#58; # # # # Favorites ShowPanel() True
    ModAuthor&#58; # # # # News ShowPanel() False
    ModAuthor&#58; UT2K4GUIController CloseAll bCancel&#58;False Forced&#58;True (Currently 2 menus open)
    ModAuthor&#58; Menu[0]&#58;UT2k4MainMenu
    ModAuthor&#58; Menu[1]&#58;UT2k4ServerBrowser
    ModAuthor&#58; GUI2K4&#46;UT2K4GUIController CloseMenu [UT2k4ServerBrowser]
    Debug&#58; UT2k4MainMenu&#46;Opened() Sender&#58;None
    ScriptLog&#58; PreClientTravel
    Log&#58; URL&#58; Adding default option Name=<PWC>Trajector
    Log&#58; URL&#58; Adding default option Class=Engine&#46;Pawn
    Log&#58; URL&#58; Adding default option Character=Roc
    Log&#58; URL&#58; Adding default option team=0
    Log&#58; URL&#58; Adding default option Voice=XGame&#46;MercMaleVoice
    Log&#58; Browse&#58; 208&#46;101&#46;26&#46;101&#58;5555/Index&#46;ut2?Name=<PWC>Trajector?Class=Engine&#46 ;Pawn?Character=Roc?team=0?Voice=XGame&#46;MercMal eVoice
    Log&#58; Resolving farm1&#46;renbostudios&#46;com&#46;&#46;&#46;
    Log&#58; Resolved farm1&#46;renbostudios&#46;com (82&#46;165&#46;136&#46;49)
    Log&#58; Resolving farm1&#46;renbostudios&#46;com&#46;&#46;&#46;
    Log&#58; Resolved farm1&#46;renbostudios&#46;com (82&#46;165&#46;136&#46;49)
    Log&#58; Resolving farm1&#46;renbostudios&#46;com&#46;&#46;&#46;
    Log&#58; Resolved farm1&#46;renbostudios&#46;com (82&#46;165&#46;136&#46;49)
    Warning&#58; Missing ArrayProperty ArrayProperty UT2004RPG&#46;MutUT2004RPG&#46;MonsterList
    Warning&#58; Missing Class Class UT2004RPG&#46;VampireMarker
    Warning&#58; Missing Function Function UT2004RPG&#46;MutUT2004RPG&#46;GetRPGMutator
    Warning&#58; Missing Class Class UT2004RPG&#46;VampireMarker
    Warning&#58; Missing IntProperty IntProperty UT2004RPG&#46;VampireMarker&#46;HealthRestored
    Warning&#58; Missing Function Function UT2004RPG&#46;MutUT2004RPG&#46;GetRPGMutator
    ModAuthor&#58; GUI2K4&#46;UT2K4GUIController NotifyLevelChange()
    ScriptLog&#58; UT2k4Browser_ServerListPageFavorites Destroying ServerQueryClient 'ServerQueryClient'
    Log&#58; NetMode now NM_Client
    Log&#58; Collecting garbage
    Log&#58; Purging garbage
    Log&#58; Garbage&#58; objects&#58; 56010->55790; refs&#58; 764705
    Log&#58; Bringing Level FHI-BOSS-CanyonV2&#46;myLevel up for play (90) appSeconds&#58; 31&#46;954000&#46;&#46;&#46;
    Log&#58; (Karma)&#58; Autodetecting CPU for SSE
    Log&#58; (Karma)&#58; Using SSE Optimizations
    Log&#58; Spawning new actor for Viewport WindowsViewport
    ScriptLog&#58; New Player <PWC>Trajector id=3d8d1260adeec616ca906cd82f960732
    Log&#58; Collecting garbage
    Log&#58; Purging garbage
    Log&#58; Garbage&#58; objects&#58; 57791->57791; refs&#58; 774150
    Log&#58; SecuredXPlayer setplayer WindowsViewport
    Log&#58; Collecting garbage
    Log&#58; Purging garbage
    Log&#58; Garbage&#58; objects&#58; 69985->69492; refs&#58; 941493
    Log&#58; Precaching&#58; FHI-BOSS-CanyonV2&#46;LevelInfo0
    Log&#58; Static mesh batches&#58; 28403820 vertex bytes, 3259512 index bytes
    Log&#58; Allocating 16384 byte dynamic index buffer&#46;
    Log&#58; Allocating 78636 byte dynamic index buffer&#46;
    Log&#58; Allocating 219648 byte dynamic index buffer&#46;
    Log&#58; Finished precaching geometry in 1&#46;399 seconds
    Log&#58; Finished precaching textures in 2&#46;411 seconds
    Log&#58; Opening user log &#46;&#46;\UserLogs\AntiTCC_ClientConsoleLog&#46;l og
    AntiTCC&#58;
    AntiTCC&#58; ==================================================
    AntiTCC&#58; Anti TCC v1&#46;19 Beta 26 build 2006-01-13 01&#58;53
    AntiTCC&#58; Copyright (c) 2003-2006 Wormbo
    AntiTCC&#58; ==================================================
    AntiTCC&#58;
    AntiTCC&#58; * Welcome on Projectile Waffle Community - FRAGHOUSE
    AntiTCC&#58; * Your unique ID is [ 3d8d1260-adeec616-ca906cd8-2f960732 ]
    AntiTCC&#58; * Player ID logging is enabled
    AntiTCC&#58; * Check Timeout&#58; 90 seconds
    AntiTCC&#58; * Reaction to insecurities&#58; Message
    AntiTCC&#58; * Reaction to blacklisted files and classes&#58; SessionBan
    AntiTCC&#58; * Reaction to modified skins&#58; Message
    AntiTCC&#58; * Reaction to invalid render settings&#58; Message
    AntiTCC&#58; * Reaction to Temporary Console commands&#58; Kick
    AntiTCC&#58; * Reaction to annoyances&#58; TempBan
    AntiTCC&#58; * Anti TCC is running in single MD5 mode
    AntiTCC&#58; * Audio rolloff is locked at 0&#46;50
    AntiTCC&#58; * Player view rotation is NOT locked!
    AntiTCC&#58; * Client versions older than 3369 are NOT allowed
    AntiTCC&#58; * Verified AntiTCC119Beta26 (default)
    AntiTCC&#58; * Verified AntiTCC119Beta26 (default)
    AntiTCC&#58; * Verifying classes&#46;&#46;&#46;
    Log&#58; Collecting garbage
    Log&#58; Purging garbage
    Log&#58; Garbage&#58; objects&#58; 69775->69653; refs&#58; 941638
    Critical&#58; UObject&#58;&#58;execClassContext
    Critical&#58; (DruidMonsterMasterArtifactMonsterSummon FHI-BOSS-CanyonV2&#46;DruidMonsterMasterArtifactMonsterSumm on @ Function DruidsRPG200&#46;DruidArtifactMonsterSummon&#46;Po stBeginPlay &#58; 001A)
    Critical&#58; UObject&#58;&#58;ProcessEvent
    Critical&#58; (DruidMonsterMasterArtifactMonsterSummon FHI-BOSS-CanyonV2&#46;DruidMonsterMasterArtifactMonsterSumm on, Function DruidsRPG200&#46;DruidArtifactMonsterSummon&#46;Po stBeginPlay)
    Critical&#58; ULevel&#58;&#58;SpawnActor
    Critical&#58; (DruidMonsterMasterArtifactMonsterSummon)
    Critical&#58; UObject&#58;&#58;execClassContext
    Critical&#58; (RPGStatsInv FHI-BOSS-CanyonV2&#46;RPGStatsInv @ Function UT2004RPG&#46;RPGStatsInv&#46;Tick &#58; 00BA)
    Critical&#58; UObject&#58;&#58;ProcessEvent
    Critical&#58; (RPGStatsInv FHI-BOSS-CanyonV2&#46;RPGStatsInv, Function UT2004RPG&#46;RPGStatsInv&#46;Tick)
    Critical&#58; AActor&#58;&#58;Tick
    Critical&#58; TickAllActors
    Critical&#58; ULevel&#58;&#58;Tick
    Critical&#58; (NetMode=3)
    Critical&#58; TickLevel
    Critical&#58; UGameEngine&#58;&#58;Tick
    Critical&#58; Level CanyonV2
    Critical&#58; UpdateWorld
    Critical&#58; MainLoop
    Critical&#58; FMallocWindows&#58;&#58;Free
    Critical&#58; FMallocWindows&#58;&#58;Realloc
    Critical&#58; 10910191 0 FArray
    Critical&#58; FArray&#58;&#58;Realloc
    Critical&#58; 0*2
    Critical&#58; FMallocWindows&#58;&#58;Free
    Exit&#58; Executing UObject&#58;&#58;StaticShutdownAfterError
    Exit&#58; Executing UWindowsClient&#58;&#58;ShutdownAfterError
    Log&#58; Waiting for file streaming thread to finish&#46;&#46;&#46;
    Exit&#58; OpenAL Audio subsystem shut down&#46;
    Localization&#58; No localization&#58; Window&#46;IDDIALOG_CrashBox&#46;IDC_CrashBox (int)
    Exit&#58; Exiting&#46;
    Log&#58; FileManager&#58; Reading 0 GByte 487 MByte 826 KByte 205 Bytes from HD took 5&#46;312960 seconds (5&#46;172960 reading, 0&#46;140000 seeking)&#46;
    Log&#58; FileManager&#58; 0&#46;729995 seconds spent with misc&#46; duties
    Uninitialized&#58; Name subsystem shut down
    Uninitialized&#58; Log file closed, 09/29/07 11&#58;55&#58;28

  9. #19
    Andrew
    Guest

    Default Re: Feedback on server.

    Damn&#46;&#46;&#46; longest error I've ever seen&#46;

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